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Month: February 2014

Secludedness: Current Development Status

After the project (part of my study) is now over, I would like to show the current status of Secludedness and provide an outlook for the further development. The aim of the project was the development of a cross-platform game with libGDX and Google Play Game Services. Therefore, I will briefly review the state of the entire game and the platform support.

Secludedness: Google Play Game Services

In this post I want to give you a brief insight into Google Play Game Services (GPGS). GPGS was announced on the Google I/O 2013. It consists of different services, which provide features like leaderboards, real-time multiplayer, achievements and cloud save for cross-platform games. The APIs are available for Android, iOS and Web through the Play Games services SDK. Some features require an authentication of the player, which is done via G+ login. To us this service a new game must be created in the Google Play Developer Console so that the supported platforms with their credentials could be added.