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Category: Development

Adaptive Code Execution with Dart

Finally, the source code of my master’s thesis is published as open source under the BSD license. In my thesis I developed two libraries to support decision-making at runtime and adaptive code execution with Dart:

Furthermore, a blog post on the blog of my employer inovex GmbH explains the motivation and provides more information about the libraries. I hope the libraries are useful and/or give an interesting glimpse into the topic of adaptive code execution. Feel free to contact me for any questions, fork the project or report issues.

 

On-Off Tracker app for Android

I’ve just released a new Android application in the PlayStore and the source code on Github. The On-Off Tracker is an application to measure how often the screen has been switched on and off. In addition, it also tracks how often the device is unlocked.

The very small project was initiated by a question of a friend whether such an app is possible. The answer is “yes”. I hope it’s useful for someone and the numbers counted don’t scare. 🙂

Secludedness: Current Development Status

After the project (part of my study) is now over, I would like to show the current status of Secludedness and provide an outlook for the further development. The aim of the project was the development of a cross-platform game with libGDX and Google Play Game Services. Therefore, I will briefly review the state of the entire game and the platform support.

Secludedness: Google Play Game Services

In this post I want to give you a brief insight into Google Play Game Services (GPGS). GPGS was announced on the Google I/O 2013. It consists of different services, which provide features like leaderboards, real-time multiplayer, achievements and cloud save for cross-platform games. The APIs are available for Android, iOS and Web through the Play Games services SDK. Some features require an authentication of the player, which is done via G+ login. To us this service a new game must be created in the Google Play Developer Console so that the supported platforms with their credentials could be added.

Secludedness: Gameplay and Design

In my second post I’d like to talk about the two topics gameplay and design of Secludedness. The main focus of the project is the development with libgdx and Google Play Game Services. Therefore, the question arises if gameplay and design are important enough to spend some time. I think so, because I want a game whose gameplay is (a little) more complex than TicTacToe and its design is more appealing than classic Pong (that’s not that hard). It’s really nice, if you can accomplish in your students project more than a technology demo. I hope at the end of the semester Secludedness will be a game worth playing.

Secludedness

A module of my Master’s program is to conduct a scientific or application-oriented project. After some consideration I decided to develop a cross-platform game with libGDX and Google Play Game Services. The game is called Secludedness and the the source code can be found on github. With this post I want to give you a brief insight into the project. In the coming weeks I will post new information and go into more details. So please stay tuned!