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Daniel Bälz Posts

Secludedness: Gameplay and Design

In my second post I’d like to talk about the two topics gameplay and design of Secludedness. The main focus of the project is the development with libgdx and Google Play Game Services. Therefore, the question arises if gameplay and design are important enough to spend some time. I think so, because I want a game whose gameplay is (a little) more complex than TicTacToe and its design is more appealing than classic Pong (that’s not that hard). It’s really nice, if you can accomplish in your students project more than a technology demo. I hope at the end of the semester Secludedness will be a game worth playing.

Secludedness

A module of my Master’s program is to conduct a scientific or application-oriented project. After some consideration I decided to develop a cross-platform game with libGDX and Google Play Game Services. The game is called Secludedness and the the source code can be found on github. With this post I want to give you a brief insight into the project. In the coming weeks I will post new information and go into more details. So please stay tuned!